When it comes to gaming, my preferences seem to lie in the RPG Genre with Strategy and Simulators coming in second. It is not often that I dabble in First Person shooters. While I have some fond memories of the multiplayer mods that came out of Half Life, I did not find myself curious about the features of Battlefield 4.
The features of DayZ on the other hand are interesting. While it doesn’t really have any RPG elements, it does seem to have unusual features and when the mod came out, it was noticed for being different… and difficult…
My brother has been trying to get me to play DayZ for a little while and I did try the mod a while back. I found it to be a bit “too real” to be really enjoyable. From the near explosion of similarly themed games recently, it does seem like a popular genre though…
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I must have played TESOÂ for at least 200 hours by now. It’s not a heck of a lot in the grand scheme of things – particularly in the world of MMORPG’s. This is however, the first MMO into which I have invested so much time (played WoW and SWToR a fair bit – both got to around level 40). When Skyrim first came out, I took a week off and played it more or less solid through the week. Over the years, Skyrim had me traipse through its landscape for over 150 hours.
While this post will talk about my gripes with the game, it should be noted that I still love this game and look forward to hundreds more hours of playtime. The gripes are on paper to get them off my chest and hope that they will be resolved. Gripes about TESO are not hard to find – the eso forums are rife with complaints and bugs – but that’s really besides the point… :-p
TESO was a game I was very much waiting for; breath baited. Took time off work, got my brother to take time of work and played it in earnest. It is difficult to put my finger on what was expected from this. In all honesty a multiplayer version of Skyrim would have been fine for me. It was not the MMO elements that attracted me but the multiplayer elements.
If they had merged Skyrim and BorderlandsÂ (2), it would be a perfect game – or so went the thought process. The features of Elder Scrolls Online do seem to be (on paper at least) a good mix of MMO Features and Elder Scrolls Features.
I don’t care about the “bugs” since they seem to be pretty on the ball with regards to getting them fixed and while there are a ton of them, and they are annoying – let’s be fair – would it be an Elder Scrolls Series withoutÂ more bugs than a dark and damp cave?
Forced Single Player – Really?
The first gripe with the game and still by far the largest is this. For an MMO, there is an awful lot of content that you are forced to play single player. This makes no sense to me!
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Skyrim has been modded here to include Frostfall, Imps more complex needs, alternate start and a few other mods (which should be largely inconsequential to this log). From alternate start, random was chosen.Â
This was not a good start… Floating in freezing water off the shore of skyrim somewhere on the way to Solitude… Brrrr… Grasping at the strands of consciousness seemingly content to float away on the freezing waters, I dived in to find a way out of here.
There was luckily a few things hanging around in the capsized ship, some weapons and some armour – could be worse. One of the crates also had some snowberry extract as luck would have it. Swigging it down, dived down again and slowly traipsed my way out of the ship before the first hit from the extract finished.
Making my way to the bottom of the ship, which was ironically on top, there was an aldmeri lady on top carrying some stuff, which I conveniently lifted ðŸ˜€
Now was the hard part, it would seem. I was surrounded by the icy ocean and the cold breeze did not help much either. Preparing myself mentally, finished off the last of the snowberry extract, hoped for the best and dived right into the icy blue seas.
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I have generally been a fan of GNOME 3. Innovation makes me happy and it was certainly a foray away from the well known desktop styles. I really like the idea of the dynamic workspaces which gets a lot of use. Searching for applications instead of looking through folders manually makes a whole load of sense.
Ever since google, we seem to be moving more and more towards a search-centric life. Forget about folders and organising things, just use search.
The old way of organising things into folders were never very efficient anyway. Most things needed to be filed under more than one section and this, of course, wasn’t possible. Search on the other hands means that you just plonk everything in one place and let the search worry about finding it.
There are however, several issues with GNOME 3 – and ironically, it seems to be basic functionality that’s missing. It’s technical things too – not a case of philosophy. I use multiple monitors and it is expected that I can choose which monitor displays the top bar. It should be possible to put it on the “Primary Monitor” or one of any secondary monitors.
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If you would like a bit more polymorphism in your drupal entities, this might cheer you up ðŸ˜€
I was looking for a way to have a class hierarchy that matched the bundle “hierarchy” of entities in drupal. Yes, they are all “subclasses” of ONE parent, but it is still useful to be able to have a class per bundle.
The entity bundle pluginÂ does a good job of providing a plugin framework to instantiate classes per bundle type. There is also an example of how to use this. However, this was a bit of overkill for me. I did however borrow the idea (and some code) to implement it in a simpler fashion.
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